Metaverse

The metaverse and its use-cases

There are many ways to describe the ‘metaverse’: a post-reality universe that allows several users to participate in a shared virtual environment, an immersive 3-D extension of the internet itself, or even as the next frontier of the digital economy. In due course, the metaverse may align itself with its initial usage, as described in Neal Stephenson’s 1992 sci-fi novel Snow Crash, as a vast digital environment where users could interact with each other. While the Metaverse may escape the contours of a universally accepted definition (for some time at least), it will, by present trends, continue to capture popular culture, imagination and increasingly, various aspects of life. As early as 2005, the metaverse had begun to be considered as something more than simply being centered around MMORPGs (or massively multiplayer online role-playing games). Today, the Indian market already bears witness to the proliferation of augmented reality, virtual reality, and elements of the ‘metaverse’ across several B2B, B2C and C2C applications. Indian tech firms and start-ups have been quick to respond.Continue Reading FIG Papers (No. 11: Series-1) Into the Metaverse: Legal and regulatory considerations in India

FIG Paper 8

Introduction:

With the pandemic acting as a tailwind for the digital payments industry in India, the fintech industry represents a key opportunity for the Reserve Bank of India (“RBI”) for its financial inclusion push in the country. A key driver in this regard is the burgeoning prepaid payment instruments (“PPI”) industry. PPIs have been widely used in the country for many years, but have seen significant commercial changes in recent times to reach a wider consumer base, given the high market penetration of mobile internet in India.Continue Reading FIG Paper (No. 8) – New Master Directions for PPI – A Fresh Look at Prepaid Payment Instruments!